ARTS-392: Introduction to 3D Animation

Course Information

Course, prefix, number, & title: ARTS-392 Introduction to 3D Animation

Hours (Class, recitation, Laboratory, studio): 4 class hours

Credits: 3

Pre-requisites (if any): ARTS-192

Course Description in college catalog:

This course introduces the principles and techniques of 3D animation. Students will learn the fundamentals of 3D modeling, animation, and rendering using industry-standard software. The course will cover key concepts in storytelling, character design, and 3D printing, with hands-on projects to develop practical skills.

Academic programs for which this course serves as a requirement or an elective:

A.S. Art (Concentration: Art and Design) Elective

A.S. Digitial Art and Design Elective

General Education Outcomes: Below is a listing of General Education Outcome(s) that this course supports.

  1. Communicate effectively in various forms

Course-specific student learning outcomes:

  1. Students will demonstrate proficiency in creating 3D models using polygonal modeling techniques and apply animation principles to produce well-timed and fluid character animations.

  2. Students will acquire the skills necessary to rig and set up characters for animation, including the creation of character controls, joints, and a basic understanding of character rigging principles.

  3. Students will be able to apply storytelling concepts to their animations, create storyboards, and develop an animatic that effectively communicates the narrative and timing of their animation projects

  4. Students will explore and apply advanced modeling and animation techniques, including dynamics and simulations, camera motion tracking, and the design and output of models for 3D printing.

  5. Students will gain an understanding of lighting principles in a 3D environment, implement rendering techniques, and engage in post-production processes such as compositing to enhance the visual quality of their animated projects.

Program-specific outcomes

Demonstrate understanding of the methods of mass production of artwork using design programs.

Resolve technical problems associated with creating artwork on a computer.

Other program outcomes (if applicable).

  1. Integrate knowledge and skills in the program of study

Methods by which student learning will be assessed and evaluated; describe the types of methods to be employed; note whether certain methods are required for all sections:

Low stakes assessment of process work and exercises.

High stakes assessment of finished projects.

Academic Integrity policy (department or College):
Academic honesty is expected of all students. Any violation of academic integrity is taken extremely seriously. All assignments and projects must be the original work of the student or teammates. Plagiarism will not be tolerated. Any questions regarding academic integrity should be brought to the attention of the instructor. The following is the Queensborough Community College Policy on Academic Integrity: "It is the official policy of the College that all acts or attempted acts that are violations of Academic Integrity be reported to the Office of Student Affairs. At the faculty member's discretion and with the concurrence of the student or students involved, some cases though reported to the Office of Student Affairs may be resolved within the confines of the course and department. The instructor has the authority to adjust the offender's grade as deemed appropriate, including assigning an F to the assignment or exercise or, in more serious cases, an F to the student for the entire course." Read the University's policy on Academic Integrity opens in a new window.

Disabilities
Any student who feels that he or she may need an accommodation based upon the impact of a disability should contact the Office of Accessibility Services in Science Building, Room S-132, 718-631-6257, to coordinate reasonable accommodations for students with documented disabilities. You can visit the Office of Accessibility Services website.

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